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Spore - E3 Preview
by Jason "Rodzilla" Rodzik  
Posted on May 11, 2006  

Spore is Will Wright’s brainchild of a game, and it looks to be one of the most interesting games to be released in a long time. The premise of the game is simple: create your own life form. But that’s right where the simplicity ends, as you have tons of options at your disposal for how your life form should evolve from a single-celled organism to a race with inter-planetary relationships with other species.

Rodzik’s Impressions

I’m not sure whether I hadn’t read enough or seen enough screenshots about Spore to pique my interest, but the game wasn’t very high on my list of games I want to buy this year. I can certainly say that after viewing the demonstration of Spore we were shown at E3 today that this looks to be one of the most fun and interesting games I may ever play.

Will Wright skipped the mundane details of single-celled organisms and went straight into the game’s creature editor, which appeared easy to use yet still allowed enough functionality so that advanced users could create detailed creatures in any way they desire. He continued on by guiding his single creature around the local area, scouting for food and failing, as everything in the area would likely kill him if he kept trying to eat the other creatures. Eventually he found some of his own species, and one of them thought he was very attractive so they got it on Spore-style (Wright joked that the ESRB is going to have to make a brand new rating for the funky habits of Spore’s animals) and the next step on the ladder of evolution was created.

Shortly after birth, one of the new babies was eaten by scavengers, something that Wright hadn’t yet had happen in a live demo, which was mildly amusing. As was seen later, this wasn’t the only time the game proved how much of a mind of its own it has. After developing space travel, the species ventured into other solar systems, and discovered an alien race on another planet. A beautiful display of fireworks managed to get an entire alien city to bow down before his spacecraft, but when Wright accidentally dropped an alien creature when attempting to abduct it, and the resulting fall killed the creature, the entire city immediately began attacking the spacecraft. This resulted in Wright obliterating the city, and the rest of the planet declaring war on Wright’s home planet.

The gameplay mechanics of Spore that were demonstrated are truly intriguing, and it should be really interesting to see the variety of creations and scenarios that are played out in the game.

Vince’s Impressions

Simply stated, Spore is the culmination of every single “sim” game you have ever played. Starting with a creature editor, it is possible for any player to generate their own unique life forms, whose behavior, abilities, and eating preference are determined by their physical appearance. After controlling these creatures and subsequent generations in a “Sims” style environment, the game turns into a real time strategy where players have the ability to create civilizations, and travel to different planets and solar systems to interact with other players’ empires. Interactions include simple activities like collecting foreign artifacts or studying other creatures to more complex political activities such as forming alliances or warring against hostile planets.

All the while, Spore maintains a high degree a humor. Besides the fact that the life forms look just plain goofy, most creature-to-creature interactions leave the player with a pretty big smirk on his/her face. Mating scenes are comically graphic, some critters will do funny and bizarre things when they are hunted for food, and it is possible to appease a foreign nation by firing off fireworks in front of them. Saucers can pick up small critters with a tractor beam, collect them, fling them to their death, or even shoot them into orbit.