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| Nintendo Wii - E3 Preview |
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| by Jason "Rodzilla" Rodzik |
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| Posted on May 16, 2006 |
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The Legend of Zelda: Twilight Princess
By Vince Roczniak
Nintendo reverts back to an “Ocarina of Time” style of game with their new Zelda title, Twilight Princess. The graphics look like a cleaner version of the N64 release, and much of the game play is also similar. For example, just like “Ocarina of Time,” Link jumps from platform to platform automatically when he reaches their end. Familiar items in the Twilight Princess demo include the bow and arrow, boomerang, lead boots, and hookshot (called clawshot in the game).
The controls for Twilight Princess became extremely frustrating at times. This game was not based around the use of the Wii remote, and as a result, the features that required the use of the sensing feature (such as aiming the bow or casting a fishing line) were incorporated very poorly into the game’s controls. For example, when using the bow, the player must point the remote (as if changing a channel) at the screen to move the crosshair around and then release the appropriate button on the nun chuck attachment to fire an arrow. While it sounds easy to do, most people who demoed the game had a lot of trouble with this feature. The crosshair was very jumpy and almost always moved off target when the player released the ‘fire’ button. This is definitely one of those games that would benefit from relying solely on the game pad instead of incorporating the remote and its sensing feature.
Other than the high learning curve associated with the controls, Twilight Princess appears to be a quality game. Just like the other Zelda titles, the puzzles are challenging and rewarding to solve, and the dungeon bosses all require a creative means of defeat. Get ready for another Zelda Classic!
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