By Louva-Deus - June 15, 4:16 AM
Croteam has posted a
WHY SERIOUS SAM VR?
Virtual reality technology has been made available to devs for quite some time now (and recently to the general public as well), and we are very excited about it. We know these are still the early days, but the potential is there, and unlike some other hardware gimmicks that came out in recent years, we are pretty sure this one will stick and make a tremendous impact on the gaming world. And our serious game seemed like a perfect for VR, but more on that below!
HOW BIG IS THIS GAME GOING TO BE?
It will be a few levels, and it likely won’t have the whole progression functionality in it’s Early Access form. We’ll add more levels and features as we wrap them up, until we have a number we’re happy with. There is no precise number of levels once we say it’s ‘complete’, but it will almost certainly be more than double the starting number of levels.
CAN I MOVE IN THIS GAME?
The game will be room scale in the sense that you can walk all over your entire playspace, which will allow you to dodge projectiles or change your position in relation to enemies a bit. Moving around a lot won’t be that important for the core gameplay experience, otherwise the game wouldn’t work well with small playspaces, so it will more often than not be easier or faster to just shoot the incoming projectiles.
WHY ANOTHER WAVESHOOTER?
Because we tried them all, and not one stood up from the crowd. Trust us, this is probably the best thing regarding such games at this very moment, and we expect it to totally rock once it’s out on Steam Early Access this summer.
WHAT’S THE PRICE TAG?
We are still debating this, hard to say anything at this point. There is a REDDIT thread here discussing the value of VR games, so feel free to pitch in and add your 2C https://www.reddit.com/r/Vive/comments/4nwfdm/z/d47q9s9
HTC VIVE? OCULUS? PLAYSTATION VR?
So far we have integrated support for HTC Vive and Oculus into an early build, and we have support from both companies. The game requires tracked controllers though, and it won’t be available to play without them, so keep that in mind. We are also seeing great support from great guys at Sony who are interested in bringing this title to PlayStation 4 as well, so things are looking bright!
And here are some screenshots to drool over.
By Louva-Deus - June 14, 5:05 AM
E3 is in full swing once again and this year Croteam had something to share with us: Serious Sam VR! Contrary to what people were led to believe, this game is designed specifically for gamers who already own some kind of VR technology.
So here's a video by Gameslice:
And here is the official press release from Devolver Digital:
Virtual Reality Just Got Serious:
Croteam Unveils Serious Sam VR at E3 2016
The Parking Lot Behind the Hooters Across the Street from the L.A. Convention Center – Sam Stone is back! And this time it's real. Real developer Croteam and virtual publisher Devolver Digital announce Serious Sam VR, coming to a VR headset near you later this year.
It is the period of the first Mental War. Earth's defense forces are crumbling under the hordes of the vicious Mental. He managed to break the will of many nations by destroying the ancient shrines of the domestic people. A fearless EDF general, Sam 'Serious' Stone, is leading the resistance from the battlecruiser 'BC Saratoga' in a desperate attempt to save the galaxy. And it's all going down in the virtual realm.
For the first time, immerse yourself in the universe of Serious Sam – travel the galaxy, meet interesting aliens, and blow the shit out of them all in a mind-blowing, fast-paced, guns-blazin' virtual reality environment. Get into the action immediately after choosing one of several missions, drop in and start wreckin' faces. Featuring multiple levels on multiple planets, the bosses you'll encounter in this virtual world are bigger, badder and uglier than you've yet encountered as Sam Stone. And the bigger they are, the harder they fall.
Mental's hordes are about to unleash their fury on you from every direction – some of them are familiar, and others you're going to wish you never met. Pick up and master new weapons or use trusty favorites (dual-wielding shotguns, anybody?) Serious Sam VR gives you a seemingly never ending supply of enemy-eviscerating weapons, and use your power ups to navigate your skill tree to be the boldest, biggest and most virtual Sam you can be. Customize or upgrade your gear on the Saratoga battlecruiser in-between missions using in-game currency that has nothing to do with real-world currency (sorry Fork Parker, no microtransactions.)
Get ready to strap it on, get in and get shooting. Serious Sam VR hits Early Access this summer.
To keep up with the spacegun collecting devs at Croteam, follow @Croteam. For the best baking recipes and knitting patters, follow @DevolverDigital.
Fans will be happy to know that Croteam is still hard at work on Serious Sam 4.
By Squadala - March 31, 8:59 PM
We at Seriously! would like to reveal something seriously (pun intended) cool from Croteam; a pdf from Croteam showing their plans for Serious Sam and their company from way back! We discovered it while sorting through an old backup of Seriously! when it was hosted on Gamespy. Apparently, Croteam gave this to Vesto, our former site director, to help him see what direction Croteam wanted to go with Serious Sam and where they were heading as a company. We've talked with Croteam about it, and they've given us to the go ahead to release it to the public.
This document not only shows games that have been released, it also shows non-Serious Sam Croteam games that have never been revealed to the public and a list of Serious Sam games to be made past what we know now as Serious Sam 4! It's worth a read for anyone interested in Serious Sam's history and to see where Croteam is taking the franchise. There are several spoilers for upcoming games, so don't read unless you want to be spoiled!
You can download it here.
By Squadala - March 22, 12:18 AM
Serious Sam: The First Encounter has turned 15 today! In honor of this, Croteam has released a small but interesting retrospective on TFE from their perspective that includes some thoughts from a few of the Croteam guys that worked on TFE, a story about how TFE's Test 1 demo changed Croteam's fortunes forever, and some old concept art for objects like the Gnaar and Beheaded enemies, including some art for a removed weapon and removed enemy! It's worth a read for anyone with even a little interest in Serious Sam to see how the series became what we know it as now!
By Squadala - March 19, 6:58 AM
In honor of Serious Sam: The First Encoutner's 16th birthday, Croteam has released Steam trading cards for both Serious Sam HD: The FIrst Encounter and Serious Sam HD: The Second Encounter!
The First Encounter includes the following cards:
- Aludran Reptiloid, Common
- Arachnoid, Adult
- Ugh-Zan III, The Vicious Warlock
- Beheaded Rocketeer
- Marsh-Hopper from Rigil Kentaurus
- Reeban Electro-Fish
- Beheaded Firecraker
- Kleer Skeleton
The Second Encounter's cards are:
- Highlander's Bride
- Cucurbito the Pumpkin
- Serious Sam
- Zorg Mercenary
- Scythian Witch-harpy
- Beheaded Kamikaze
- Exotech Larva
To get these cards, simply play the games and they will drop. You can either sell them on the Steam Market or use them to make badges so you can level up your Steam profile.
By Squadala - March 11, 6:26 PM
Croteam has released the source code for Serious Engine 1 v.1.10 (a slightly modified version of 1.07 removing some depreciated features and making it easier to compile on modern computers), the engine that powered the classic Serious Sam games, over at GitHub! With it, you can add your own updates to Serious Engine 1 or even make your own executable for a mod project! To get started, use Visual Studio 2013 or 2015 to compile the code. Some features, such as MP3 and OGG playback, along with IFeel support, have been disabled, but can be re-enabled by adding the appropriate dll files. A set of resources from the classic Serious Sam games has been released as well, containing all of the models, textures and sounds used in the classic games. Most of the source is licensed under the GNU GPL v2.
By Louva-Deus - March 6, 5:51 PM
If you weren't able to be there during the event, then you can listen to the audio archive here. We went for two hours and it was awesome! There were lots of questions and we answered almost all of them within the time we had.
A great thank you goes out to our guest speakers:
- Admir [Croteam]
- Alen [Croteam]
- Dk [Croteam]
- hipshot [Crackshell]
- SLAwww [Croteam]
- Solais [Croteam]
Also, a big thank you to our listeners and those who submitted questions!
We will do this again but it may be a while (one suggestion was 3 months, but we'll see). Cheers!
By Louva-Deus - February 25, 9:23 AM
Get ready for March Madness with Seriously!
If you are an aspiring game developer or just have a lot of questions about it then join us on March 6th at 15:00 UTC/GMT for an AMA (Ask Me Anything) with members of Croteam and Crackshell (developers of Serious Sam Bogus Detour).
We will be streaming a live audio broadcast of the event. To participate you will need to join the Seriously! Steam Group Chat.
See you there!